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World Of Warcraft Expansion: Burning Crusade

World Of Warcraft Expansion: Burning Crusade

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From: Blizzard Entertainment
Category: Video Games

List Price: $29.99
Buy New: $19.55
You Save: $10.44 (35%)



New (24) Used (13) from $8.01

Rating: 4.5 out of 5 stars 164 reviews
Sales Rank: 217

Platforms: Windows 2000, Windows Xp, Macintosh
Genre: role_playing_games
ESRB: Teen
Media: CD-ROM
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Windows 2000
Shipping Weight (lbs): 2
Dimensions (in): 7.6 x 5.3 x 1.5
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 72618
Model: 72618
UPC: 020626726184
EAN: 0020626726184
ASIN: B000BWZY7Q

Release Date: January 16, 2007
Availability: Usually ships in 1-2 business days

Features:
  • This game requires a monthly fee, and an internet connection to play
  • Two new playable races, including the magical Blood Elves
  • An entirely new continent, Outland, can be reached through the Dark Portal
  • Hundreds of new quests, items, monsters, and more
  • Pack increases the level cap to 70

Accessories:

  • World of Warcraft Series 3 Undead Rogue Action Figure
  • World of Warcraft Official Strategy Guide
  • World of WarCraft Atlas (Bradygames Official Strategy Guide)
  • World of Warcraft Series 3 Draenei Mage Action Figure
  • World of Warcraft Atlas, Second Edition (World of Warcraft)

Similar Items:

  • World of Warcraft
  • World of Warcraft: The Burning Crusade Official Strategy Guide (World of Warcraft) (World of Warcraft)
  • World of Warcraft 60 Day Pre-Paid Time Card
  • World of Warcraft Master Guide, Second Edition (World of Warcraft)
  • World of Warcraft Dungeon Companion

Editorial Reviews:

Amazon.com Product Description
Blizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade.


The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft."


What lies in Medivh's tower? View larger.


Blood Elves emerge as a new race in The Burning Crusade. View larger.


The Blood Elves seek the golden destiny that has been promised to them. View larger.


Warcraft's newest continent: Outland. View larger.


Once a beautiful land, Outland has been ravaged by war. View larger.


Outland is a vital strategic location. View larger.

The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack.

The New Story, the Rumors, and More
Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields.

Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead.

Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time.

Blood Elves: The New Race
Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past.

During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.

In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power.

Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them.

Outland: The New Continent
Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces.

Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways.

Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.

What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.




Customer Reviews:   Read 159 more reviews...

5 out of 5 stars Amazing, yet addicting   October 10, 2008
This game is something that over 10 million people have bought and are playing. If you are familiar with the original game there are a few changes that have been made in the expansion pack.

First of course there is a new area of questing for 58-70. Newer instances and newer raids. Raids have been dropped from 20 and 40 man to 10 and 25 man. Making it easier for the casual player and casual raiding guild to do. New races, Draenei and Blood Elf. And of course the Alliance now have shamans and the Horde now have Paladins. New profession, Jewelcrafting. Making gems for socket items. Also, the introduction of arenas. 2v2, 3v3, and 5v5 teams fight to the death for points and titles.

Overall, it's still a great game. If you are new to WoW beware that this game is not intended for those who play one or two hours a week. People have been known to play over 50 hours in a week. Unfortunately, this game has become and addiction to some. You can play casually as long as you like, yet your character's level and gear will reflect how much time you put into the game. If you don't have a lot of free time, perhaps this isn't the game for you. It takes the average player one to three months just to hit level 70. That does not include the time it will also take to play and "gear" your character from that point on.

A great aspect about this game is you can be a PvPer ( Player vs Player) or a PvEer (Player vs environment). Or you can be both. Either way you can earn great gear and have fun.

Arenas are a fun new aspect of PvP in Burning Crusade.

Some people have commented on the arenas not awarding you with anything unless you're good or have a good group. Well, that's the point. If you aren't a good PvPer then your arena rating will reflect that. You will not get "free" gear just because you want it. You will have to work at it. It wouldn't be very much fun or competitive if everyone got great gear even if they were awful players.

If PvP isn't your thing then you can PvE. I also read a comment on how it takes so long to get a group for anything PvE wise. Well, that depends on what you're trying to do and what realm you're on. Some realms have "died" out and many people have transferred to others. It's important to do some homework and find out the ratio of horde to alliance and how many people are on a realm before committing to a toon on a specific server. It can be difficult to get some groups for the lower level instances. In all fairness, these instances and their gear will be ultimately replaced rather quickly as you level. Once you hit 70, you can join a guild (unless you already have one) with a decent number of other 70's and run instances and raids with them.

Overall, this game is something that requires time. It involves playing and dealing with other people online. This is not a game that can just be played alone with NPC's. This game can be a load of fun if you let it. It can also be miserable if you want free things handed to you without some sort of work and effort put forth. You cannot "win" at this game. It is on going. It also takes time to learn all the aspects of this game. If you're willing to do that it can be a great experiance.



4 out of 5 stars Doesn't Give Account Time   September 20, 2008
I got the game but soon found out it gave no further time on my WOW account, which i had expected it to do, and therefore i could not play it until i had purchased time online. Otherwise, this game is great with tons of fun and diversity to be had. Never is there nothing to do!


2 out of 5 stars Rich gets richer poor gets poorer system   September 16, 2008
 1 out of 3 found this review helpful

Be aware, this game awards who has 24 hours of available playing time. If you are casual player, you will never be able to compete in their PVP. Their arena awards only the skilled player with good group. If you are not a good player like most of the people are and don't have good group, you will always get pwned. Also it takes forever to get a PVE group, it's just frustrating.


1 out of 5 stars More of the same   August 11, 2008
 2 out of 5 found this review helpful

The quests are the same, the objectives are the same, and the ultimate aim of playing is the same. I thought that the expansion would revitalize my interest in this game after going quite some time without playing it regularly, and it failed, miserably.

It still requires an unreasonable amount of time to get ahead in the game once you're max level, which is the very same problem I had with WoW before the expansion. I quit playing because I didn't have time to raid. Sure, I had plenty of time to level characters (which you can reasonably do with 1-2 hours of play per night), but I knew that I would hit the exact same brick wall I did when I hit 60.

If you don't have the time or energy to raid 6-8 hours every night, you're not going to get ahead in this game.



4 out of 5 stars Addictive, fun and costly   August 9, 2008
WoW has set the bar for all MMORPG's period. This is the one only expansion to the game since it first came out (Nov '05.) BC has brought in 2 new playable races, new lands, dungeons and creatures and a whole host of quests and tweaks/refinements. Blizzard has done a remarkable job of keeping content fresh and balanced (although for the last few months, since May '08 really, the veterans are getting edgy for lack of new material.) You know they are close to the mark when the voices behind the pros and cons of a change or addition are fairly equal in nature. Blizzard has also done a very good job of policing it's community. That in itself hands them a 10 out of 10 in my book. Play is easy to master, the world is boundless (at least for the first year or so) and just about every individual fantasy desire is accommodated: individual play against the environment (PvE), player vs player (PvP), community guilds, special events, team or group play and of course it's quests, dungeons, creatures and landscapes. Enough content for the casual as well as the hardcore player. The players behind the characters are from all over the world, another plus. Their graphics engine is getting dated and it is showing, compared to say LoTR and the more recent Connan, but with BC Blizzard has done a adequate job of giving the game a quasi new look and feel. OK - NOW, everyone needs to be aware that the game is HIGHLY addictive and without parental or personal boundaries it could become a very negative issue in ones real life. Plus it is very expensive! $15 a month per account is steep by any measure. At 10 million players world wide, that is a quite a revenue base. Addictive behavior is a personal issue, but the cost, while not prohibitive, is a real nuisance especially when things go south and you can't play the game in the time frame you've allowed yourself, or you're allowed, to play within.


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